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Zbrush hard surface modelling
Zbrush hard surface modelling









zbrush hard surface modelling zbrush hard surface modelling

We can distinguish these modelling techniques: Sometimes it's not only one way, but multiple ways are used based on how they are fit. Think function over form.There are many ways how to achieve the end-result shape of your object. The asset should be built with rigging and animation in mind. Learning Outcome: The ability to translate a 2d design to 3d and maintain the essence of the design.This should be a fantasy design but the elements that make up the asset (the panels, pistons, etc.) should be based in reality (or plausible at least). Task: Work from a 2D concept (not your own) to model and UV a hard surface asset.Find a vehicle that you can visit often – this will allow you to remove any guesswork.Įxercise 1005: Model a Hard-Surface Asset Based on a Concept Tip: Work smart – use instances as you block things out, UV as you go.Learning Outcome: To demonstrate the ability to create assets with ‘scale’ in mind, good asset management and a clean hierarchy with clear naming.Task: Model and UV the interior and exterior of a real-world vehicle.Find a building that you can visit often – this will allow you to remove any guesswork. Learning Outcome: To gain an understanding and appreciation of architecture.This could be a modern or classic building but it must be based on a real building. Task: Model and UV the exterior of a building.Tip: Block out the main shapes, then focus on the secondary and tertiary shapes.High res details should be applied to the topology model as a displacement map. Learning Outcome: Observation skills, ability to create a production ready asset.

zbrush hard surface modelling

If you can, use some photogrammetry/scan geo as reference. You can use a sculpting application to add high res details. This could be a prop that you own, a prop from a film, etc. Task: Model and UV a complex prop, including the interior (if any) and exterior.Deliverable: Greyscale model turntable, close up stills and contact sheet (references)Įxercise 1002: Model a Real-World Complex Prop.Look a real-world reference that surrounds you (not just pictures). Tip: Model the asset as it has been manafactured (but not always) and analyse your reference clearly.Learning Outcome: Modelling tools, clean topology and edgeflow, clean and organised UVS.Task: Model and UV a simple everyday asset.











Zbrush hard surface modelling